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Bardo 18 Oct 2015 15:20 #1

  • babbu
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Ciao, volevo chiedere un po' di informazioni riguardo questa nuova classe, perchè sarei moooolto interessato a diventare bardo :mrgreen

sono interessato principalmente a capire:

- quali sono le skill principali
- quali sono le dinamiche della classe
- che equip bisogna avere
- un paio di macro base (bastano due linee guida!)

se poi avete altro da dire, ben volentieri!
:mrgreen

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Bardo 19 Oct 2015 07:05 #2

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File: bardo.xml - AssistUO
<!DOCTYPE profile>
<profile>
 <data name="CommandPrefix">-</data>
 <data name="ShowCorpseNames">False</data>
 <data name="ShowCreatureNames">False</data>
 <data name="OpenCorpses">True</data>
 <data name="OpenCorpsesRange">0x2</data>
 <data name="ShowMobileHits">True</data>
 <data name="PositionInTitle">True</data>
 <data name="ForceResolution">True</data>
 <data name="GameWindowWidth">0x3b6</data>
 <data name="GameWindowHeight">0x28a</data>
 <data name="FilterLight">True</data>
 <data name="FilterMusic">False</data>
 <data name="FilterSound">False</data>
 <data name="FilterWeather">False</data>
 <data name="FilterSeason">False</data>
 <data name="FixedSeason">0x0</data>
 <data name="FilterDeath">True</data>
 <data name="FilterRepeatedMessages">False</data>
 <data name="FilterSnoopingMessages">False</data>
 <data name="FilterTradeWindow">False</data>
 <data name="FilterRewardGump">False</data>
 <data name="HandsBeforePotions">False</data>
 <data name="HandsBeforeCasting">False</data>
 <data name="SmartTarget">0x0</data>
 <data name="SmartTargetRange">True</data>
 <data name="SmartTargetRangeValue">0xc</data>
 <data name="HighlightCurrentTarget">True</data>
 <data name="BlockInvalidHeal">False</data>
 <data name="ActionDelay">0x96</data>
 <data name="UseObjectsLimit">0x5</data>
 <data name="TargetShare">0x0</data>
 <data name="MountSerial">0x0</data>
 <data name="CutterGraphic">0x0</data>
 <data name="BoneCutter">False</data>
 <data name="AutoMount">False</data>
 <data name="AutoBandage">False</data>
 <data name="AutoBandageTarget">0x0</data>
 <data name="AutoBandageScale">False</data>
 <data name="AutoBandageCount">False</data>
 <data name="AutoBandageStart">False</data>
 <data name="AutoBandageStartValue">0x5f</data>
 <data name="AutoBandageDelay">0x9c4</data>
 <data name="AutoBandageFormula">False</data>
 <data name="AutoBandageHidden">False</data>
 <data name="OpenDoors">False</data>
 <data name="SpellsColor">False</data>
 <data name="SpellsMode">0x1</data>
 <data name="OpenDoorsMode">0x0</data>
 <data name="ShowMobileFlags">False</data>
 <data name="StaticFields">False</data>
 <data name="CountStealthSteps">True</data>
 <data name="FriendsListOnly">False</data>
 <data name="FriendsParty">False</data>
 <data name="MoveConflictingItems">False</data>
 <data name="CustomCaption">True</data>
 <data name="CustomCaptionMode">0x1</data>
 <data name="CustomCaptionText">UO - $name $statusbar - $hits/$mana/$stam     AR: $physicalresist     Weight: $weight/ $maxweight   %cntr  %cntr-2  %cntr-5  %cntr-4  %cntr-3  %cntr-6  %cntr-7  %cntr-10  %cntr-8</data>
 <data name="HighlightCounters">True</data>
 <data name="HighlightCountersValue">0x4</data>
 <data name="DisplayCountersName">False</data>
 <data name="CaptionUseNotoHue">True</data>
 <data name="DisplayCountersImage">True</data>
 <data name="FilterKarmaMessages">False</data>
 <data name="FilterFameMessages">False</data>
 <counters>
  <counter color="0x0" enabled="True" format="cntr" graphic="0xf0c" image="True" name="Cura"/>
  <counter color="0x0" enabled="True" format="cntr-2" graphic="0xf08" image="True" name="Agilit?"/>
  <counter color="0x0" enabled="True" format="cntr-3" graphic="0xf3f" image="True" name="freccia"/>
  <counter color="0x0" enabled="True" format="cntr-4" graphic="0xe21" image="True" name="bende linde"/>
  <counter color="0x0" enabled="True" format="cntr-5" graphic="0xf09" image="True" name="Forza"/>
  <counter color="0x0" enabled="True" format="cntr-6" graphic="0xf7f" image="True" name="Brimstone"/>
  <counter color="0x0" enabled="True" format="cntr-7" graphic="0xf8f" image="True" name="Grave Dust"/>
  <counter color="0x0" enabled="True" format="cntr-8" graphic="0xf0d" image="True" name="Esposive"/>
  <counter color="0x0" enabled="True" format="cntr-9" graphic="0xc3" image="True" name="Urticante"/>
  <counter color="0x0" enabled="True" format="cntr-10" graphic="0xf0a" image="True" name="Veleno"/>
 </counters>
 <organizer/>
 <spellgrid/>
 <scavenger enabled="True"/>
 <vendors>
  <buystate list="" enabled="False"/>
  <sellstate list="" enabled="False"/>
 </vendors>
 <objects/>
 <hotkeys>
  <hotkey key="0x70" pass="False" param="Bendata" action="macro.play"/>
  <hotkey key="0x871" pass="False" param="BendataTarget" action="macro.play"/>
  <hotkey key="0x858" pass="False" param="Carvare" action="macro.play"/>
  <hotkey key="0x102" pass="False" param="Target Random" action="macro.play"/>
  <hotkey key="0x843" pass="False" param="Bank" action="macro.play"/>
  <hotkey key="0x75" pass="False" param="Pozza Urticante" action="macro.play"/>
  <hotkey key="0x870" pass="False" param="BendataAmici" action="macro.play"/>
  <hotkey key="0x845" pass="False" param="BardArco" action="macro.play"/>
  <hotkey key="0x101" pass="False" param="TrackPlayers" action="macro.play"/>
  <hotkey key="0x831" pass="False" param="AttaccoSpecial1" action="macro.play"/>
  <hotkey key="0x832" pass="False" param="AttaccoSpecial2" action="macro.play"/>
  <hotkey key="0x833" pass="False" param="AttaccoSpecial3" action="macro.play"/>
  <hotkey key="0x834" pass="False" param="AttaccoSpecial4" action="macro.play"/>
  <hotkey key="0x835" pass="False" param="AttaccoSpecial5" action="macro.play"/>
  <hotkey key="0x841" pass="False" param="Spell CuraTutti" action="macro.play"/>
  <hotkey key="0x853" pass="False" param="Spell RessFuoco" action="macro.play"/>
  <hotkey key="0x844" pass="False" param="Spell Recall" action="macro.play"/>
  <hotkey key="0x71" pass="False" param="ResurrectNear" action="macro.play"/>
  <hotkey key="0x857" pass="False" param="BardKryss" action="macro.play"/>
  <hotkey key="0x851" pass="False" param="SelectTarget" action="macro.play"/>
  <hotkey key="0x7b" pass="False" action="hotkeys"/>
  <hotkey key="0x4dc" pass="False" action="main.resync"/>
  <hotkey key="0x85a" pass="False" action="combat.attack.last"/>
  <hotkey key="0x73" pass="False" action="combat.consume.potions.strength"/>
  <hotkey key="0x72" pass="False" action="combat.consume.potions.heal"/>
  <hotkey key="0x74" pass="False" action="combat.consume.potions.agility"/>
 </hotkeys>
 <macros>
  <macro interrupt="True" loop="False" name="Bendata">bandageself;waitfortarget 500;target! 'self';useskill 'Stealth';playmacro 'BardKryss';//cura e prova a nascondersi, se per caso state per fare una magia non riesce a nascondersi;</macro>
  <macro interrupt="True" loop="False" name="BendataTarget">usetype 0xe21 'any' 'backpack';waitfortarget 500;target! 'last';//Questa macro cura l'ultimo bersaglio targettato;playmacro 'BardKryss';</macro>
  <macro interrupt="True" loop="False" name="Carvare">if @findtype 0x2006 'any' 'ground' 1 4;usetype 0xf52;waitfortarget 500;target 'found';pause 100;clearhands 'right';endif;//questa macro utilizza il pugnale per carvare, solo se un corpo si trova entro 4 tile di distanza - found e' il corpo trovato da @findtype;</macro>
  <macro interrupt="True" loop="False" name="DoppioclickGate">usetype 0xf6c 'any' 'ground' 1;</macro>
  <macro interrupt="True" loop="False" name="Target Enemy">@getenemy 'closest' 'enemy';cleartargetqueue;//targetta solo Nemici (arancioni);</macro>
  <macro interrupt="True" loop="False" name="Target Innocent">@getenemy 'closest' 'innocent';cleartargetqueue;//targetta solo Blu;</macro>
  <macro interrupt="True" loop="False" name="Target Gray">@getenemy 'closest' 'criminal' 'gray';cleartargetqueue;//targetta solo Grigi e Criminal;</macro>
  <macro interrupt="True" loop="False" name="Target Murderer">@getenemy 'closest' 'murderer';cleartargetqueue;//targetta solo Rossi;</macro>
  <macro interrupt="True" loop="False" name="Target Random">@getenemy 'murderer' 'enemy' 'criminal' 'gray' 'humanoid' 'transformation' 'friend' 'innocent';cleartargetqueue;//targetta tutti;</macro>
  <macro interrupt="True" loop="False" name="Bank">if @findtype 0xbd2 'any' 'ground' 1 3;usetype 0xbd2 'any' 'ground';waitforgump 0x341800de 15000;replygump 0x341800de 61;else;msg 'Apri Buy Banco';endif;//questa macro apre la banca, se pero' e' vicina un'insegna di una casa, usera' quella per aprire la banca e non dira' nessuna parola!;</macro>
  <macro interrupt="True" loop="False" name="Pozza Urticante">usetype 0xc3 0 'backpack';</macro>
  <macro interrupt="True" loop="False" name="BardMachete">if @findtype 0x2d35 'any' 'backpack';equipitem 'found' 1;//altro metodo con dclick:;// useobject 'found';endif;//trova un machete in borsa e lo equipaggia nella mano destra (gli scudi per esempio si equipaggiano su 2), per trovare il tipo di un oggetto vi basta usare object inspector e selezionare l'item, il "graphic" ? il numero qui sopra;</macro>
  <macro interrupt="True" loop="False" name="BendataAmici">@getfriend 'friend' 'closest';@cleartargetqueue;if @findobject 'friend' 'any' 'ground' 1 1;//if @findobject 'friend' 'any' 'ground' 1 1;bandage;waitfortarget 500;target! 'friend';playmacro 'BardKryss';endif;//Questa macro trova un bersaglio amico nel range di 1 tile (range massimo per le bende) e applica la cura. poi equippa l'arma;</macro>
  <macro interrupt="True" loop="False" name="BardArco">if @findtype 0x13b2 'any' 'backpack';equipitem 'found' 1;//altro metodo con dclick:;// useobject 'found';endif;//trova un arco in borsa e lo equipaggia nella mano destra (gli scudi per esempio si equipaggiano su 2, a sinistra), per trovare il tipo di un oggetto vi basta usare object inspector e selezionare l'item, il "graphic" ? il numero qui sopra;</macro>
  <macro interrupt="True" loop="False" name="TrackPlayers">useskill 'Tracking';waitforgump 0xa63b9ba2 500;replygump 0xa63b9ba2 5;</macro>
  <macro interrupt="True" loop="False" name="AttaccoSpecial1">msg '[attacco 1';</macro>
  <macro interrupt="True" loop="False" name="AttaccoSpecial2">msg '[attacco 2';</macro>
  <macro interrupt="True" loop="False" name="AttaccoSpecial3">msg '[attacco 3';</macro>
  <macro interrupt="True" loop="False" name="AttaccoSpecial4">msg '[attacco 4';</macro>
  <macro interrupt="True" loop="False" name="AttaccoSpecial5">msg '[attacco 5';</macro>
  <macro interrupt="True" loop="False" name="Spell CuraTutti">cast "Armata di Paeon";</macro>
  <macro interrupt="True" loop="False" name="Spell AlzaInt">cast "Etude Incantevole";</macro>
  <macro interrupt="True" loop="False" name="Spell RessEnergia">cast "Aria d'Energia";</macro>
  <macro interrupt="True" loop="False" name="Spell MalusEnergia">cast "Boato d'Energia";waitfortarget 500;target! 'last';</macro>
  <macro interrupt="True" loop="False" name="Spell RessFuoco">cast "Aria del Fuoco";</macro>
  <macro interrupt="True" loop="False" name="Spell MalusFuoco">cast "Boato del Fuoco";waitfortarget 500;target! 'last';</macro>
  <macro interrupt="True" loop="False" name="Spell DannoTarget">cast "Requiem";waitfortarget 500;target! 'last';</macro>
  <macro interrupt="True" loop="False" name="Spell RessGelo">cast "Aria del Gelo";</macro>
  <macro interrupt="True" loop="False" name="Spell MalusGelo">cast "Boato del Gelo";waitfortarget 500;target! 'last';</macro>
  <macro interrupt="True" loop="False" name="Spell RessArmatura">cast "Danza di Guerra";</macro>
  <macro interrupt="True" loop="False" name="Spell CuraMana">cast "Ballata del Mago";</macro>
  <macro interrupt="True" loop="False" name="Spell DispelEvoMuri">cast "Magic Finale";</macro>
  <macro interrupt="True" loop="False" name="Spell RessVeleno">cast "Aria del Veleno";</macro>
  <macro interrupt="True" loop="False" name="Spell MalusVeleno">cast "Boato del Veleno";waitfortarget 500;target! 'last';</macro>
  <macro interrupt="True" loop="False" name="Spell Recall">cast "Ritirata";</macro>
  <macro interrupt="True" loop="False" name="Spell MarkPerRecall">contextmenu 0x40064216 0;</macro>
  <macro interrupt="True" loop="False" name="Spell AlzaDex">cast "Sonetto Agile";</macro>
  <macro interrupt="True" loop="False" name="Spell AlzaForza">cast "Canto dell'Eroe";</macro>
  <macro interrupt="True" loop="False" name="Guards">msg 'guards';</macro>
  <macro interrupt="True" loop="False" name="ResurrectNear">if @findtype 0x192 'any' 'ground' 1 1;bandage;waitfortarget 500;target 'found';stop;endif;if @findtype 0x193 'any' 'ground' 1 1;bandage;waitfortarget 500;target 'found';stop;endif;if @findtype 0x25f 'any' 'ground' 1 1;bandage;waitfortarget 500;target 'found';stop;endif;if @findtype 0x260 'any' 'ground' 1 1;bandage;waitfortarget 500;target 'found';endif;</macro>
  <macro interrupt="True" loop="False" name="BardKryss">if @findtype 0x1401 'any' 'backpack';equipitem 'found' 1;//altro metodo con dclick:;// useobject 'found';endif;//trova un machete in borsa e lo equipaggia nella mano destra (gli scudi per esempio si equipaggiano su 2), per trovare il tipo di un oggetto vi basta usare object inspector e selezionare l'item, il "graphic" e' il numero qui sopra;</macro>
  <macro interrupt="True" loop="False" name="SelectTarget">msg '[SelectTarget';</macro>
 </macros>
 <autoloot>
  <enabled>False</enabled>
  <container>0x0</container>
  <guards>False</guards>
  <openCorpses>False</openCorpses>
 </autoloot>
</profile>

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Bardo 19 Oct 2015 07:15 #3

  • chaskuoi
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Bardo.xml - Razor
<?xml version="1.0" encoding="Windows-1252" standalone="yes"?>
<profile>
	<property name="ForceSpeechHue" type="System.Boolean">False</property>
	<property name="WarningColor" type="System.Int32">37</property>
	<property name="RangeCheckLT" type="System.Boolean">False</property>
	<property name="FlipVidH" type="System.Boolean">False</property>
	<property name="UndressConflicts" type="System.Boolean">True</property>
	<property name="SortCounters" type="System.Boolean">True</property>
	<property name="TitleBarText" type="System.String">UO - {char} {crimtime}- {mediumstatbar} {aids} {heal} {strpot} {vash} {brim} {arw} {pois}</property>
	<property name="BlockHealPoison" type="System.Boolean">False</property>
	<property name="DisplaySkillChanges" type="System.Boolean">False</property>
	<property name="LastTargTextFlags" type="System.Boolean">False</property>
	<property name="QueueActions" type="System.Boolean">False</property>
	<property name="SkillListCol" type="System.Int32">-1</property>
	<property name="AutoCap" type="System.Boolean">False</property>
	<property name="AutoSearch" type="System.Boolean">True</property>
	<property name="CapTimeStamp" type="System.Boolean">True</property>
	<property name="HealthFmt" type="System.String">[{0}%]</property>
	<property name="BeneficialSpellHue" type="System.Int32">5</property>
	<property name="CounterWarn" type="System.Boolean">True</property>
	<property name="HighlightReagents" type="System.Boolean">True</property>
	<property name="ObjectDelay" type="System.Int32">350</property>
	<property name="WindowX" type="System.Int32">405</property>
	<property name="WindowY" type="System.Int32">157</property>
	<property name="AutoOpenDoors" type="System.Boolean">False</property>
	<property name="ForceSpellHue" type="System.Boolean">False</property>
	<property name="CapFullScreen" type="System.Boolean">False</property>
	<property name="OldStatBar" type="System.Boolean">False</property>
	<property name="CountStealthSteps" type="System.Boolean">True</property>
	<property name="NeutralSpellHue" type="System.Int32">945</property>
	<property name="HarmfulSpellHue" type="System.Int32">37</property>
	<property name="ShowPartyStats" type="System.Boolean">False</property>
	<property name="AlwaysStealth" type="System.Boolean">False</property>
	<property name="SmartCPU" type="System.Boolean">False</property>
	<property name="ShowNotoHue" type="System.Boolean">True</property>
	<property name="ShowHealth" type="System.Boolean">False</property>
	<property name="Negotiate" type="System.Boolean">True</property>
	<property name="RememberPwds" type="System.Boolean">True</property>
	<property name="Systray" type="System.Boolean">True</property>
	<property name="ClientPrio" type="System.String">Normal</property>
	<property name="FilterSpam" type="System.Boolean">False</property>
	<property name="FilterSnoopMsg" type="System.Boolean">False</property>
	<property name="PotionEquip" type="System.Boolean">False</property>
	<property name="BlockDismount" type="System.Boolean">False</property>
	<property name="AviRes" type="System.Int32">1</property>
	<property name="AutoFriend" type="System.Boolean">False</property>
	<property name="ShowCorpseNames" type="System.Boolean">False</property>
	<property name="LogPacketsByDefault" type="System.Boolean">False</property>
	<property name="MessageLevel" type="System.Int32">0</property>
	<property name="AviFPS" type="System.Int32">15</property>
	<property name="SkillListAsc" type="System.Boolean">False</property>
	<property name="LTHilight" type="System.Int32">0</property>
	<property name="CounterWarnAmount" type="System.Int32">5</property>
	<property name="SpellFormat" type="System.String">{power} [{spell}]</property>
	<property name="SpeechHue" type="System.Int32">273</property>
	<property name="ForceIP" type="System.String" />
	<property name="NoSearchPouches" type="System.Boolean">True</property>
	<property name="SmartLastTarget" type="System.Boolean">False</property>
	<property name="AlwaysOnTop" type="System.Boolean">False</property>
	<property name="TitlebarImages" type="System.Boolean">True</property>
	<property name="ForcePort" type="System.Int32">0</property>
	<property name="ForceSizeX" type="System.Int32">800</property>
	<property name="ForceSizeY" type="System.Int32">600</property>
	<property name="CorpseRange" type="System.Int32">2</property>
	<property name="SellAgentMax" type="System.Int32">99</property>
	<property name="ImageFormat" type="System.String">jpg</property>
	<property name="ShowMobNames" type="System.Boolean">False</property>
	<property name="TitleBarDisplay" type="System.Boolean">True</property>
	<property name="MapX" type="System.Int32">806</property>
	<property name="MapY" type="System.Int32">328</property>
	<property name="AutoStack" type="System.Boolean">False</property>
	<property name="LTRange" type="System.Int32">12</property>
	<property name="Opacity" type="System.Int32">100</property>
	<property name="SmoothWalk" type="System.Boolean">False</property>
	<property name="ActionStatusMsg" type="System.Boolean">False</property>
	<property name="SpellUnequip" type="System.Boolean">False</property>
	<property name="ExemptColor" type="System.Int32">1152</property>
	<property name="AutoOpenCorpses" type="System.Boolean">False</property>
	<property name="FlipVidV" type="System.Boolean">False</property>
	<property name="ForceSizeEnabled" type="System.Boolean">False</property>
	<property name="PartyStatFmt" type="System.String">[{0}% / {1}%]</property>
	<property name="SysColor" type="System.Int32">945</property>
	<property name="MapH" type="System.Int32">241</property>
	<property name="MapW" type="System.Int32">559</property>
	<property name="QueueTargets" type="System.Boolean">False</property>
	<filters />
	<counters>
		<counter name="Bandages" enabled="True" image="True" />
		<counter name="Heal Potions" enabled="True" image="True" />
		<counter name="Arrows" enabled="True" image="True" />
		<counter name="Strenght Potions" enabled="True" image="True" />
		<counter name="Poison Potion" enabled="True" image="True" />
		<counter name="Volcanic Ash" enabled="True" image="True" />
		<counter name="Brim Stone" enabled="True" image="True" />
	</counters>
	<agents>
		<UseOnce />
		<Vendi enabled="False" />
		<Organizer-1 hotbag="1076024082">
			<item id="3763" />
			<item id="11573" />
			<item id="5055" />
			<item id="5054" />
		</Organizer-1>
		<Organizer-2 hotbag="0" />
		<Organizer-3 hotbag="0" />
		<Organizer-4 hotbag="0" />
		<Organizer-5 hotbag="0" />
		<Organizer-6 hotbag="0" />
		<Organizer-7 hotbag="0" />
		<Organizer-8 hotbag="0" />
		<Organizer-9 hotbag="0" />
		<Organizer-10 hotbag="1074238211">
			<item id="3821" />
			<item id="3620" />
		</Organizer-10>
		<AutoSearchExemptions />
		<Scavenger enabled="False">
			<bag serial="0x40004F52" />
			<item id="3617" />
			<item id="7133" />
			<item id="6585" />
		</Scavenger>
		<Compra-1 enabled="False" />
		<Compra-2 enabled="False" />
		<Compra-3 enabled="False" />
		<Compra-4 enabled="False" />
		<Compra-5 enabled="False" />
		<Restock-1 hotbag="0">
			<item id="5055" amount="1" />
			<item id="5054" amount="1" />
			<item id="3617" amount="220" />
			<item id="3849" amount="5" />
			<item id="3852" amount="8" />
			<item id="3853" amount="4" />
			<item id="195" amount="1" />
			<item id="3967" amount="2" />
			<item id="3983" amount="2" />
			<item id="3850" amount="2" />
			<item id="11573" amount="1" />
			<item id="3763" amount="1" />
		</Restock-1>
		<Restock-2 hotbag="0" />
		<Restock-3 hotbag="0" />
		<Restock-4 hotbag="0" />
		<Restock-5 hotbag="0" />
		<Friends enabled="False" />
	</agents>
	<dresslists>
		<list name="kriss">
			<item id="11573" />
		</list>
		<list name="completo">
			<item id="5903" />
			<item id="8059" />
			<item id="5431" />
			<item id="5397" />
			<item id="9880" />
			<item id="5055" />
			<item id="5054" />
			<item id="11573" />
		</list>
		<list name="arco">
			<item id="5042" />
		</list>
	</dresslists>
	<hotkeys>
		<key mod="1" key="81" send="False">L:1060</key>
		<key mod="1" key="90" send="False">L:1196</key>
		<key mod="1" key="87" send="False">L:1510</key>
		<key mod="1" key="65" send="False">L:1514</key>
		<key mod="1" key="83" send="False">L:1511</key>
		<key mod="1" key="69" send="False">L:1513</key>
		<key mod="0" key="72" send="False">L:1060624</key>
		<key mod="0" key="-1" send="False">L:1044074</key>
		<key mod="0" key="-2" send="False">L:1044098</key>
		<key mod="2" key="90" send="False">L:1044107</key>
		<key mod="1" key="67" send="False">L:1044108</key>
		<key mod="0" key="123" send="True">L:1311</key>
		<key mod="1" key="88" send="False">Play: Carv</key>
		<key mod="0" key="-3" send="False">Play: trackfisso</key>
		<key mod="2" key="220" send="False">Play: bard\bank</key>
		<key mod="0" key="52" send="False">Play: bard\bard1</key>
		<key mod="0" key="53" send="False">Play: bard\bard2</key>
		<key mod="0" key="112" send="False">Play: bard\benda</key>
		<key mod="1" key="68" send="False">Play: bard\calmone</key>
		<key mod="1" key="112" send="False">Play: bard\curaally</key>
		<key mod="1" key="71" send="False">Play: bard\disrupt</key>
		<key mod="0" key="122" send="False">Play: bard\dressall</key>
		<key mod="1" key="226" send="False">Play: bard\explo</key>
		<key mod="0" key="49" send="False">Play: bard\knives1</key>
		<key mod="0" key="50" send="False">Play: bard\knives2</key>
		<key mod="0" key="51" send="False">Play: bard\knives3</key>
		<key mod="1" key="220" send="False">Play: bard\open</key>
		<key mod="1" key="70" send="False">Play: bard\pace</key>
		<key mod="1" key="49" send="False">Play: bard\ress</key>
		<key mod="1" key="50" send="False">Play: bard\ressauto</key>
		<key mod="2" key="83" send="False">Play: bard\steal</key>
		<key mod="4" key="83" send="False">Play: bard\stealselect</key>
		<key mod="0" key="115" send="False">Play: bard\urticante</key>
		<key mod="1" key="51" send="False">Play: bard\bardbook\curatutti</key>
		<key mod="0" key="81" send="False">Play: bard\bardbook\destrezza+</key>
		<key mod="0" key="87" send="False">Play: bard\bardbook\forza+</key>
		<key mod="0" key="69" send="False">Play: bard\bardbook\intelligenza+</key>
		<key mod="0" key="82" send="False">Play: bard\bardbook\magic finale</key>
		<key mod="1" key="52" send="False">Play: bard\bardbook\manapiu</key>
		<key mod="0" key="83" send="False">Play: bard\bardbook\resist energia+</key>
		<key mod="0" key="88" send="False">Play: bard\bardbook\ress energia-</key>
		<key mod="0" key="71" send="False">Play: bard\bardbook\ress fisic+</key>
		<key mod="0" key="65" send="False">Play: bard\bardbook\ress fuoco+</key>
		<key mod="0" key="90" send="False">Play: bard\bardbook\ress fuoco-</key>
		<key mod="0" key="68" send="False">Play: bard\bardbook\ress gelo+</key>
		<key mod="0" key="67" send="False">Play: bard\bardbook\ress gelo-</key>
		<key mod="0" key="70" send="False">Play: bard\bardbook\ress veleno+</key>
		<key mod="0" key="86" send="False">Play: bard\bardbook\ress veleno-</key>
		<key mod="0" key="220" send="False">Play: bard\bardbook\sonicboom</key>
		<key mod="0" key="226" send="True">L:1337</key>
		<key mod="1" key="86" send="False">L:1371</key>
		<key mod="0" key="113" send="False">L:1028</key>
		<key mod="0" key="114" send="False">L:1033</key>
		<key mod="2" key="112" send="False">Toggle: arco</key>
	</hotkeys>
</profile>

ovviamente necessiti anche di questo file: Macro Razor Bardo

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Last edit: by chaskuoi.

Bardo 22 Jan 2017 12:08 #4

  • Willforce
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Che si deve fare con questi file, cioè dove vanno scompattati o caricati?
Non conosco molto Assist

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Bardo 22 Jan 2017 13:01 #5

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Ciao, li copi e li incolli in C:\RunUOI\AssistUO\Profiles (sovrascrivi se te lo chiede)

Aprendo il game con Assist (ossia creati un collegamento su desktop del file C:\RunUOI\AssistUO\AssistUO.exe) potrai trovare il profilo del bardo già pronto.

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Bardo 22 Jan 2017 17:48 #6

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OK ma una volta copiato lancio Uoassist ma non mi trova niente,
sotto che menù dovrebbe apparire?
Cioè se seleziono i profili me ne mette alcuni che però non hanno macro nella pagina "macro"

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Last edit: by Willforce.

Bardo 22 Jan 2017 17:53 #7

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In General, sotto in basso vedi "Profiles". Scegli Bardo.

Poi in Macros dovresti vederle, con i tasti associati. Da lì modifichi i tasti secondo la tua preferenza.

Anche in hotkeys controlla che ci sono dei tasti configurabili

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Bardo 22 Jan 2017 18:05 #8

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Ti ringrazio,
ero arrivato fino li però non mi vede le macro in Macros
ne con Razor ne con Assist
Non capisco perchè

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Bardo 22 Jan 2017 19:58 #9

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OK, allora ti hanno passato il profilo base senza macro aggiuntive.

Dentro Hotkeys->Spells->Bardo troverai le spells da associare ad un tasto..fatti passare da qualcuno in game le macro che dovrai avere per forza (es. cura, ress, ecc..) e le aggiungi tu come macro tue.
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Bardo 23 Jan 2017 07:49 #10

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Ci metti meno a riscaricare il client
:evil: ICQ 670 072 895 :evil:

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