Druid
DESCRIPTION:
A Druid spellcaster is a formidable opponent, capable to bend the very energies of the nature around him to inflict massive damage on his enemies, summon fearsome allies or heal deadly wounds.
The deep bond with living creatures is the main characteristic of each Druid: with a handful of words of power, he is able to calm the anger of wild creatures for a short time, also it has at its disposal a wide range of familiars, creatures capable of unleashing their fury on the spellcaster's enemy and particularly effective on certain targets.
But the Druid is himself a vehicle of mother earth's power. By invoking his power, he can blend perfectly in the forests, or even escape death, if the Reaper reaches him while he is under the effect of the Gift of Life spell!
These, and many others, are the characteristics that make the Druid a unique class of its kind.
LIMITATIONS:
* Druids may not use any type of weapon, except for tools.
* Druids may not wear any type of armor.
BONUS | Value |
ANIMAL LORE | 100 |
MAGIC RESISTANCE | 100 |
MEDITATION | 75 |
FOCUS | 75 |
PARRY | 50 |
MALUS | Max. Value |
TACTICS | 80 |
SWORDMANSHIP | 0 |
MACEFIGHTING | 80 |
FENCING | 0 |
ARCHERY | 0 |
HEALING | 0 |
MAGERY | 0 |
EVA INT | 0 |
HOW TO BECOME A DRUID:
You will need at least 70 in Animal Lore skill to be Druid.
Coordinates to reach the class portal: 673 475 -100 Ilshenar